Dungeon Master’s Guide

The Dungeon Master’s Guide is a 224 page hardcover, that gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game. It includes advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.  There is also a ready to play adventure in the guide to get started on!

Monster Manual 4th Edition

The 288 page hardcover Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how to best use the monster in D&D encounters.

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Players Handbook 4th Edition

The 320 page Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend:

•Character Levels 1-30
•Includes new races and character options
•Many complex rules eliminated or simplified
•Character advancement is meaningful at each level
•High level play as fun and meaningful as low level.
•Character class roles are going to be more tightly defined within the rules.
•Resource Management overhauled. Game will keep going even when the caster is out of spells.

Players Handbook 2 4th Edition

Player’s Handbook 2 expands the range of options available to D&D players with new classes, races, powers and other material. This book builds on the array of classes and races presented in the first Player’s Handbook, adding both old favorites and new, never-before-seen options to the game. This book covers The Bard, Sorcerer, Avenger, Invoker, Warden, Druid, Barbarian, and Shaman classes and the Gnome, Shifter, Goliath, Half-Orc, and Deva races.

Neverwinter Campaign Guide

Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart.

Madness at Gardmore Abbey

This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back.

D&D Dungeon Tiles – Caverns of Icewind Dale

Warhammer Fantasy RPG – Witches Song

Warhammer Fantasy RPG – The Creature Vault

The Creature Vault introduces dozens of new denizens of the Old World to incorporate into your Warhammer Fantasy Roleplay campaigns. Featuring all the creatures from the WFRP Core Set and all subsequent expansions (through Signs of Faith) plus all new creatures, this Vault is an invaluable tool for building exciting encounters.

Along with The Creature Guide, The Creature Vault introduces a new format for presenting enemy stats and information. Moving this information from book to cards and sheets allows GMs to build intricate encounters quickly and easily. Group sheets contain all the rules and abilities of particular creature categories, while Creature cards present all the stats and special rules for creatures within that category. Finally, Action and Talent cards allow GMs to customize their adversaries to fit their adventures.

Warhammer Fantasy RPG – The Creature Guide

Within The Creature Guide lies an expanded bestiary for Warhammer Fantasy Roleplay and many new concepts that make building encounters easier than ever! With rules on building encounters and utilising the new components found in The Creature Vault, this Guide is an invaluable tool.

Introducing dozens of new enemies and adversaries to your game, The Creature Guide gives GMs many more options for populating their stories, battles, and adventures. This comprehensive bestiary is organised alphabetically by creature category or classification (i.e. Beastmen, Greenskins), and each category contains various types of adversaries and how to use them in your game.